Decameron 2.0
Dublin Core
Title
Decameron 2.0
Subject
Women's writing (no2002040787)
COVID-19 Pandemic, 2020- (sh2020008759)
Pandemics (sh2021008231)
Post-medieval gallery
Virtual gallery
Women's experiences
Feminist pandemic portal
Living archive
Storyworlds
Electronic literature
Experimental multimedia poetry
Immersive storytelling
Description
Decameron 2.0 is a 3D virtual environment which is the product of the work of the Decameron Collective, a group of nine research creators from Canada. The project takes cues from Giovanni Boccaccio's plague narrative The Decameron (1348-1353) - a medieval frame narrative about a group of ten who fled a bubonic plague-torn Florence to a retreat to the country where they pass the time telling stories. The virtual world is modeled on and incorporates design elements from medieval illuminated manuscripts as well as contemporary 3D modeling aesthetics. It is populated with audio, video, image series, and folio pages that include digital archival assets from collections of medieval illuminated texts as well as original collaboratively designed audio, text, films, photographs, music, visual art, algorithmic poetry, and games.
Decameron 2.0 is distributed via the World Wide Web and can be accessed on a laptop or desktop computer using any browser that supports WebGL. It was developed in Unity, a cross-platform game engine, and coded in C#. Users move through the 3D environment using a mouse or trackpad and the WASD keys on the keyboard. Users can move freely to explore the courtyard, corridors, and rooms that make up the 3D environment. Activation of the artworks installed within the Decameron 2.0 virtual world is achieved through the following interactions:
Decameron 2.0 is distributed via the World Wide Web and can be accessed on a laptop or desktop computer using any browser that supports WebGL. It was developed in Unity, a cross-platform game engine, and coded in C#. Users move through the 3D environment using a mouse or trackpad and the WASD keys on the keyboard. Users can move freely to explore the courtyard, corridors, and rooms that make up the 3D environment. Activation of the artworks installed within the Decameron 2.0 virtual world is achieved through the following interactions:
- Mouse click on grey triangle = start media
- Mouse click on red triangle = stop media
- Mouse click on yellow triangles = navigate forward and back through a series of objects or images
- Mouse click on a book object = opens book images that fill the browser window, and users navigate through the book pages using the red forward and back arrows at the bottom right and left corners of the screen
Creator
Jolene Armstrong (Artist)
Angela Joosse (Artist, Designer)
Kari Maaren (Artist)
Siobhan O'Flynn (Artist)
Izabella Pruska-Oldenhof (Artist)
Monique Tschofen (Artist)
Hendrick W. de Haan (Designer)
Date Created
2022-05
Has Part
I_A: Thresholds and Passageways
I_B: Ephemera
I_C: Spells, Magic, and Incantations
I_D: Women's Lives
I_E
I_F: Courtyard
I_B: Ephemera
I_C: Spells, Magic, and Incantations
I_D: Women's Lives
I_E
I_F: Courtyard
Format
WebGL
Extent
Five 3D rooms and a courtyard
Type
Online 3D environment
Genre: Virtual works (visual works)
Genre: Virtual works (visual works)
Rights
© Decameron Collective